Rappan Athuk: The Dungeon of Graves
- Zelkor, the good wizard of old, is now an evil lich living in the upper levels protecting the evil temple and descent into it.
- Inside a great labyrinth lies a strange mushroom that can restore youth. They are blue with red spots, and lie under a bridge.
- There are one or two places under the Mouth of Doom where the air is bad; don’t sleep in those places if you want to wake up again.
Corporal Ninivic Black:
- A potent artifact called the Seal of Power was carried into the dungeon long ago by the mage-priest Donov. He hoped to use it to seal away the evil, restless spirits of the dungeon. Your commander thinks that it might help in the fight against the demons of the Worldwound, assuming it exists. He warned you to keep this on the down-low from Varnos Lightbringer; he apparently hadn’t gotten clearance from the higher-ups to share this information…
- A wise man uses the rivers to travel in Rappan Athuk. They are dangerous, though. Many men who did not know the correct paths have drowned.
- A couple of levels underneath the Mouth of Doom there is a long passage—miles long—that connects up with the main levels of Rappan Athuk.
- When the craven armies of Orcus fled from Zelkor and his army long ago, a great lieutenant was instrumental in holding off the pursuers. He bought time for the priests to enter the dungeon and lick their wounds. For his valor, the dark champion was entombed. The halls around his burial chamber are filled with terrible creatures, red mist, and visions of ancient sins, long forgotten.
- A great library, once the property of the followers of Orcus, lies forgotten in a hidden level. Though it contains works of great evil, it also holds books that could be of great value to sages and adventurers as well.
- The Mouth of Doom is cursed: anyone who enters it will become weaker and weaker over the course of ten days.
- Odo Bristleback, the innkeep and mayor of Zelkor’s Ferry, buys bearskins and panther skins for 50 gold crowns each, and wolf pelts for 20 a piece. If you bring him back a whole bear, the meat’s worth 10 crowns to you as well. He won’t buy wild boar meat at all, though.
- When the craven armies of Orcus fled from Zelkor and his army long ago, a great lieutenant was instrumental in holding off the pursuers. He bought time for the priests to enter the dungeon and lick their wounds. For his valor, the dark champion was entombed and granted the highest of praise from the demon lord. The halls around his burial chamber are filled with terrible monsters, red mist, and visions of ancient sins, long forgotten.
- Many back entrances to the dungeon are said to lie in the wilderness, but the hills are so riddled with caves that finding these entrances is all but impossible if you don’t know where to look.
- A high priestess of Nethys, the god of magic, was turned into a statue of living rock, and is entombed in the dungeon. She had a magic ring that allowed her to shape change. Her name is Akbeth.
- A magical pool leads to a wishing well. If one casts a magic item into it, he would get a wish.
- The entrance to Hell lies deep in a maze complex. It can be found only by swimming through a pool of water.
- The monks of the small shrine along the Lake Road are helpful to passersby.